Builds

Stat Points, Free Growth, and Race Exceptions

How often each race gains free stats, which attributes the alien pages exclude, and how to spend the points you actually choose.

Stat Points, Free Growth, and Race Exceptions

How often each race gains free stats, which attributes the alien pages exclude, and how to spend the points you actually choose.

Two different point streams exist. You spend allocated stat points from the M menu. Separately, the race itself grants free points on a fixed cadence. Do not add those free points again when you plan a build.

Free points by race

Race Documented free growth
Android 1 point in every attribute every level. This is the compensation for having no forms.
Human, Majin, Namekian, Frieza, Jiren, Tuffle, Generic Alien, Saibaman, Yerdratian 1 point in every attribute every 2 levels
Saiyan 1 stat point every 3 levels. The race page calls this the weakest base in the game.
Beerus Every 2 levels, except Ki Damage and Ki resistance
Appule Every 2 levels, except Melee damage and Melee resistance
Pikon Every 2 levels, except Ki MAX and Speed

The Beerus, Appule, and Pikon pages do not say whether the excluded stats are higher, lower, or simply not part of the free grant. A race video describes Beerus as trading Ki resistance for Ki damage, and it recommends Pikon when the goal is Ki max. Those comments and the written exceptions point at the same stats, but they do not publish a number. Confirm the sheet on your own character.

The Mushroom page is copied badly. It opens with the words "Name get" and then the same every-2-levels sentence. Do not treat that line as a clean Mushroom rule. The readable part of the page still lists Kaio-ken x2, Potential Unleashed, Max Power, Mystic, and Inspire. The Tuffle page separately says Mushrooms share Gum Gum Pistol and Gum Gum Bazooka.

A gameplay explanation of every race states the same cadence in the other direction: Saiyans every three levels, Androids every level, and everyone else every two. That video also describes three alien options that are not on the written race index: Cybermen with a self-destruct that costs half health, Burter trading melee damage toward speed, and Dodoria trading Ki and melee damage toward resistances. Saibamen are the subclass the written page gives Self Destruct at creation. Until those extra names appear on a race sheet, treat Cybermen, Burter, and Dodoria as video-only reports.

Where players actually put chosen points

The same stat video treats Speed as movement, extra dodge count, and longer M1 chains. Ki Max is the pool for skills and forms. Ki Damage scales blasts. Melee Damage scales the basic string and melee skills. Health Max and both resistances were called low-impact in that testing, including a slot with a large Health Max investment that did not feel tankier, because forms were already supplying defense. That is player testing at the levels shown, not a developer formula. If a later form or boss hits through your bar, add health only after you can see the difference.

Early on, the beginner walkthrough puts points into damage so quest kills are shorter, and it argues that a Ki blast outperformed a melee string even with less Ki Damage than Melee Damage. Frieza is the race those videos single out for a Ki Damage emphasis, because forms boost Ki abilities and can stay on. Android players are pushed toward Ki Damage as well, since passive Ki regen supports spam and Ki Max is naturally low. Namekian and Majin melee routes exist because Gum Gum Pistol extends combos.

Saiyans can go melee or Ki. Their base is poor and their forms are the stat package. One filmed Saiyan around level 145 showed Super Saiyan adding 57 to all stats and a mastered Super Saiyan 2 adding 115, versus 100 with no Super Saiyan 2 stars. Those figures belong to that account's mastery. They are an example of form value, not a table you should copy as every player's bonus.

A simple spend order

  1. Open M and read which stats are already rising for free.
  2. Put early chosen points into the damage type your race skills use.
  3. Add Speed if you are losing dashes or failing travel quests.
  4. Add Ki Max if forms or blasts are dropping you to an empty bar.
  5. Leave Health Max and resistances alone until a specific fight shows you need them.
  6. Re-read the sheet after each new form. Mastery stars change the bonus.
FAQ

Frequently Asked Questions

What are the level cap and Transfer Cap?

The official game description lists a level cap of 305 and a Transfer Cap of 125. The level cap is the progression ceiling. The Transfer Cap limits how much progression can be carried through transfer mechanics. It is not a second leveling goal.

Can I change race on the same character?

Race is chosen at character creation and decides stat growth, forms, and signature skills. Guides for this remaster treat that choice as locked to the character. Plan the race before you invest levels. A new slot is the documented way to try another race.

Are there Final Stand: Remastered codes?

No active or expired code strings were found for this experience, and a public code box is not documented as a standard menu feature. Open the menu with M and check for an event or reward panel. Codes from the original Final Stand belong to a different Roblox game.

Why did a transformation lower my rewards?

A beginner walkthrough of this place shows that damage dealt while transformed reduces experience and Zeni from that NPC. Toggling the form off at the last hit does not bypass the check, because the game counts how the damage was dealt. Small targets are usually better fought in base form.

Where do I start after creating a character?

You spawn at Goku's House. Open M for stats, skills, and the controls list. Take the opening quests from Chi-Chi and the nearby cities, equip a capsule from the Capsule Corp researcher, and fight enemies close to your level. The early quest route page lists the first objectives a filmed walkthrough actually completes.