Two different point streams exist. You spend allocated stat points from the M menu. Separately, the race itself grants free points on a fixed cadence. Do not add those free points again when you plan a build.
Free points by race
| Race | Documented free growth |
|---|---|
| Android | 1 point in every attribute every level. This is the compensation for having no forms. |
| Human, Majin, Namekian, Frieza, Jiren, Tuffle, Generic Alien, Saibaman, Yerdratian | 1 point in every attribute every 2 levels |
| Saiyan | 1 stat point every 3 levels. The race page calls this the weakest base in the game. |
| Beerus | Every 2 levels, except Ki Damage and Ki resistance |
| Appule | Every 2 levels, except Melee damage and Melee resistance |
| Pikon | Every 2 levels, except Ki MAX and Speed |
The Beerus, Appule, and Pikon pages do not say whether the excluded stats are higher, lower, or simply not part of the free grant. A race video describes Beerus as trading Ki resistance for Ki damage, and it recommends Pikon when the goal is Ki max. Those comments and the written exceptions point at the same stats, but they do not publish a number. Confirm the sheet on your own character.
The Mushroom page is copied badly. It opens with the words "Name get" and then the same every-2-levels sentence. Do not treat that line as a clean Mushroom rule. The readable part of the page still lists Kaio-ken x2, Potential Unleashed, Max Power, Mystic, and Inspire. The Tuffle page separately says Mushrooms share Gum Gum Pistol and Gum Gum Bazooka.
A gameplay explanation of every race states the same cadence in the other direction: Saiyans every three levels, Androids every level, and everyone else every two. That video also describes three alien options that are not on the written race index: Cybermen with a self-destruct that costs half health, Burter trading melee damage toward speed, and Dodoria trading Ki and melee damage toward resistances. Saibamen are the subclass the written page gives Self Destruct at creation. Until those extra names appear on a race sheet, treat Cybermen, Burter, and Dodoria as video-only reports.
Where players actually put chosen points
The same stat video treats Speed as movement, extra dodge count, and longer M1 chains. Ki Max is the pool for skills and forms. Ki Damage scales blasts. Melee Damage scales the basic string and melee skills. Health Max and both resistances were called low-impact in that testing, including a slot with a large Health Max investment that did not feel tankier, because forms were already supplying defense. That is player testing at the levels shown, not a developer formula. If a later form or boss hits through your bar, add health only after you can see the difference.
Early on, the beginner walkthrough puts points into damage so quest kills are shorter, and it argues that a Ki blast outperformed a melee string even with less Ki Damage than Melee Damage. Frieza is the race those videos single out for a Ki Damage emphasis, because forms boost Ki abilities and can stay on. Android players are pushed toward Ki Damage as well, since passive Ki regen supports spam and Ki Max is naturally low. Namekian and Majin melee routes exist because Gum Gum Pistol extends combos.
Saiyans can go melee or Ki. Their base is poor and their forms are the stat package. One filmed Saiyan around level 145 showed Super Saiyan adding 57 to all stats and a mastered Super Saiyan 2 adding 115, versus 100 with no Super Saiyan 2 stars. Those figures belong to that account's mastery. They are an example of form value, not a table you should copy as every player's bonus.
A simple spend order
- Open M and read which stats are already rising for free.
- Put early chosen points into the damage type your race skills use.
- Add Speed if you are losing dashes or failing travel quests.
- Add Ki Max if forms or blasts are dropping you to an empty bar.
- Leave Health Max and resistances alone until a specific fight shows you need them.
- Re-read the sheet after each new form. Mastery stars change the bonus.
